Source: org/terraswarm/accessor/accessors/web/hosts/node/node_modules/@accessors-modules/web-socket-client/web-socket-client.js

// Copyright (c) 2015-2017 The Regents of the University of California.
// All rights reserved.

// Permission is hereby granted, without written agreement and without
// license or royalty fees, to use, copy, modify, and distribute this
// software and its documentation for any purpose, provided that the above
// copyright notice and the following two paragraphs appear in all copies
// of this software.

// IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY
// FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
// ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF
// THE UNIVERSITY OF CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF
// SUCH DAMAGE.

// THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE
// PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND THE UNIVERSITY OF
// CALIFORNIA HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES,
// ENHANCEMENTS, OR MODIFICATIONS.

/**
 * Module supporting web socket clients. Web sockets differ from HTTP
 * interactions by including a notion of a bidirectional connection
 * called a "socket". It differs from a TCP socket in that the connection
 * carries not just a byte stream, but a sequence of "messages," where
 * each message can have an arbitrary number of bytes. It also differs
 * from a TCP socket in that the connection is established through HTTP
 * and is supported by most web browsers.
 * 
 * This module defines one class, Client.
 * To make a connection to a server (see the webSocketServer module),
 * create an instance of Client (using new), set up listeners,
 * and invoke the send() function to send a message.
 *
 * This module also provides two utility functions that return arrays
 * of MIME types supported for sending or receiving messages.
 * Specifying a message type facilitates conversion between the byte
 * streams transported over the socket and JavaScript objects that
 * are passed to send() or emitted as a 'message' event.
 *
 * @module @accessors-modules/web-socket-client
 * @author Christopher Brooks, Edward A. Lee, based on Cape Code webSocketClient.js by Hokeun Kim and Edward A. Lee
 * @version $$Id$$
 */

// Stop extra messages from jslint.  Note that there should be no
// space between the / and the * and global.
/*globals console, exports, require, setTimeout */
/*jshint globalstrict: true */
'use strict';

var EventEmitter = require('events').EventEmitter;
var util = require('util');
var WebSocket = require('ws');
var debug = false;

///////////////////////////////////////////////////////////////////////////////
//// supportedReceiveTypes

/** Return an array of the types supported by the current host for
 *  receiveType arguments.
 */
exports.supportedReceiveTypes = function () {
    // These values are based on what Cape Code returns in
    // ptolemy.actor.lib.jjs.modules.webSocket.WebSocketHelper.supportedReceiveTypes().
    // Not sure about the validity of 'JPG' and subsequent args.
    return ['application/json', 'text/plain',
            'JPG', 'jpg', 'bmp', 'BMP', 'gif', 'GIF', 'WBMP', 'png', 'PNG', 'jpeg', 'wbmp', 'JPEG'];
};

///////////////////////////////////////////////////////////////////////////////
//// supportedSendTypes

/** Return an array of the types supported by the current host for
 *  sendType arguments.
 */
exports.supportedSendTypes = function () {
    // These values are based on what Cape Code returns in
    // ptolemy.actor.lib.jjs.modules.webSocket.WebSocketHelper.supportedSendTypes().
    // FIXME: Not sure about the validity of 'JPG' and subsequent args.
    return ['application/json', 'text/plain',
            'JPG', 'jpg', 'bmp', 'BMP', 'gif', 'GIF', 'WBMP', 'png', 'PNG', 'jpeg', 'wbmp', 'JPEG'];
};

///////////////////////////////////////////////////////////////////////////////
//// Client

/** Construct an instance of a socket client that can send or receive messages
 *  to a server at the specified host and port.
 *  The returned object subclasses EventEmitter.
 *  You can register handlers for events 'open', 'message', 'close', or 'error'.
 *  The event 'open' will be emitted when the socket has been successfully opened.
 *  The event 'message' will be emitted with the body of the message as an
 *  argument when an incoming message arrives on the socket.
 *  You can invoke the send() function to send data to the server.
 *
 *  The type of data sent and received can be specified with the 'sendType'
 *  and 'receiveType' options.
 *  In principle, any MIME type can be specified, but the host may support only
 *  a subset of MIME types.  The client and the server have to agree on the type,
 *  or the data will not get through correctly.
 *
 *  The default type for both sending and receiving
 *  is 'application/json'. The types supported by this implementation
 *  include at least:
 *  * __application/json__: The this.send() function uses JSON.stringify() and sends the
 *    result with a UTF-8 encoding. An incoming byte stream will be parsed as JSON,
 *    and if the parsing fails, will be provided as a string interpretation of the byte
 *    stream.
 *  * __text/\*__: Any text type is sent as a string encoded in UTF-8.
 *  * __image/x__: Where __x__ is one of __json__, __png__, __gif__,
 *    and more (FIXME: which, exactly?).
 *    In this case, the data passed to this.send() is assumed to be an image, as encoded
 *    on the host, and the image will be encoded as a byte stream in the specified
 *    format before sending.  A received byte stream will be decoded as an image,
 *    if possible. FIXME: What happens if decoding fails?
 *  
 *  The event 'close' will be emitted when the socket is closed, and 'error' if an
 *  an error occurs (with an error message as an argument).
 *  For example,
 *  
 *  <pre>
 *      var WebSocket = require('webSocketClient');
 *      var client = new WebSocket.Client({'host': 'localhost', 'port': 8080});
 *      client.send({'foo': 'bar'});
 *      client.on('message', function(message) {
 *          console.log('Received from web socket: ' + message);
 *      });
 *      client.open();
 *  </pre>
 *  
 *  The above code may send a message even before the socket is opened. This module
 *  implementation will queue that message to be sent later when the socket is opened.
 *  
 *  The options argument is a JSON object that can contain the following properties:
 *  * host: The IP address or host name for the host. Defaults to 'localhost'.
 *  * port: The port on which the host is listening. Defaults to 80.
 *  * receiveType: The MIME type for incoming messages, which defaults to 'application/json'.
 *  * sendType: The MIME type for outgoing messages, which defaults to 'application/json'.
 *  * connectTimeout: The time to wait before giving up on a connection, in milliseconds
 *    (defaults to 1000).
 *  * numberOfRetries: The number of times to retry connecting. Defaults to 10.
 *  * timeBetweenRetries: The time between retries, in milliseconds. Defaults to 500.
 *  * discardMessagesBeforeOpen: If true, discard messages before the socket is open. Defaults to false.
 *  * throttleFactor: The number milliseconds to stall for each item that is queued waiting to be sent. Defaults to 0.
 *
 *  @param options The options.
 */
exports.Client = function (options) {
    if (debug) {
        console.log("webSocketClient.Client()");
    }
    options = options || {};
    this.port = options.port || 80;
    // host is the address command line argument to the WebSocket constructors
    this.host = options.host || 'localhost';
    this.sslTls = options.sslTls || false;
    this.receiveType = options.receiveType || 'application/json';
    this.sendType = options.sendType || 'application/json';
    this.connectTimeout = options.connectTimeout || 1000;
    this.numberOfRetries = options.numberOfRetries || 10;
    this.timeBetweenRetries = options.timeBetweenRetries || 500;
    // Is trustAll the opposite of the WebSocket rejectUnauthorized arg?
    this.trustAll = options.trustAll || false;
    // trustedCACertPath is similar to the WebSocket cert arg.
    this.trustedCACertPath = options.trustedCACertPath || '';
    this.discardMessagesBeforeOpen = options.discardMessagesBeforeOpen || false;
    this.throttleFactor = options.throttleFactor || 0;
    // We don't call createClientSocket until open()
    this.messageQueue = [];
};

util.inherits(exports.Client, EventEmitter);

/** Open the socket connection. Call this after setting up event handlers. */
exports.Client.prototype.open = function () {
    if (debug) {
        console.log("webSocketClient.open(): this.host: " + this.host);
    }
    // There is no ws open(). We wait to instantiate the WebSocket
    // until we are here because we want to be able to register
    // handlers before we open the WebSocket connection.

    // Strictly speaking, it is not necessary in Node to this, but it
    // is in Vert.x, which is used by CapeCode.

    // Before this method is called, the client code will register an
    // open handler (for example) or a message handler.
    connectWebSocket.call(this);
};

// Connect the WebSocket.  If necessary, retry
var connectWebSocket = function () {
    var protocol = 'ws'; 
    if (this.sslTls) {
        protocol = 'wss'; 
    }
    var url = protocol + "://" + this.host + ":" + this.port;
    var self = this;
    
    try {
        self.helper = new WebSocket(url);
    } catch (err) {
        throw new Error("Failed to instantiate a Websocket host, url was '" + url + "': " + err);
    }
    

    this.helper.on('close', function() {
        //console.log(self.accessorName + 'webSocketClient.js connectWebSocket(): close event');
        self.emit('close');
    });
    
    this.helper.on('error', function(message) {
        // console.log(self.accessorName + ': webSocketClient.js: connectWebSocket(): error event: ' + message + ' timeBetweenRetries: ' + self.timeBetweenRetries);

        // It could be that the WebSocketServer is not yet present.
        // See ptolemy/actor/lib/jjs/modules/webSocket/WebSocketHelper.java

        // FIXME: need to deal with numberOfRetries.
        setTimeout(function() {
            if (debug) {
                console.log(self.accessorName + ': webSocketClient.js connectWebSocket(): error event: about to call connectWebsocket():' + message );
            }
            connectWebSocket.call(self);
        }, self.timeBetweenRetries);
        self.emit('error', message);
    });

    this.helper.on('message', function(body) {
        //console.log(self.accessorName + ': webSocketClient.js connectWebSocket(): message event' + body);
        var message = body;
        if (self.receiveType == 'application/json') {
            if (typeof body !== 'string') {
                message = body.toString('utf8');
            }
            try {
                message = JSON.parse(message);
            } catch (error) {
                self.emit('error', error);
                return;
            }
        } else if (self.receiveType.search(/text\//) === 0) {
            if (typeof body !== 'string') {
                message = body.toString();
            }
        }
        // Assume the helper has already provided the correct type.
        self.emit("message", message);
    });

    this.helper.on('open', function() {
        //console.log("webSocketClient.open(): open event");
        
        // Send any messages that have been queued.
        // Use a while loop in case other messages are added to the end of 
        // the queue in the meantime.
        while (self.messageQueue.length > 0) {
            if (self.sendType == 'application/json') {
                self.helper.send(JSON.stringify(self.messageQueue.shift()));
            } else if (typeof self.sendType !== 'undefined' && self.sendType.search(/text\//) === 0) {
                self.helper.send(self.messageQueue.shift().toString());
            } else {
                self.helper.send(self.messageQueue.shift());
            }
        }
        self.emit('open');
    });
    
    // Send any messages that have been queued.
    
};

/** Send data over the web socket.
 *  If the socket has not yet been successfully opened, check the 
 *  discardMessagesBeforeOpen parameter.  If false, then queue the data to be 
 *  sent later, when the socket is opened.  Otherwise, discard the data. 
 *  @param data The data to send.
 */
exports.Client.prototype.send = function (data) {
    //console.log("webSocketClient.send()");
    var self = this;

    // Check the ready state.
    if (self.helper.readyState === self.helper.OPEN) {
        
        if (self.sendType == 'application/json') {
            self.helper.send(JSON.stringify(data));
        } else if (typeof self.sendType !== 'undefined' && self.sendType.search(/text\//) === 0) {
            self.helper.send(data.toString());
        } else {
            self.helper.send(data);
        }
    } else if (!this.discardMessagesBeforeOpen &&
               self.helper.readyState === self.helper.CONNECTING) {
        // If socket is not yet open, queue messages if desired.
        // Note that the self.helper.CLOSED state might also be possible
        // before open, but this Client object tries to connect 
        // immediately upon instantiation, so we assume CLOSED only occurs
        // at the end of the socket lifecycle.
        this.messageQueue.push(data);
    }
};

/** Close the current connection with the server.
 *  If there is data that was passed to this.send() but has not yet
 *  been successfully sent (because the socket was not open),
 *  then those messages will be lost and reported in an error message.
 */
exports.Client.prototype.close = function () {
    //console.log("webSocketClient.close()");
    this.messageQueue = [];
    // The code for Cape Code and Node.js ws is the same!
    this.helper.close();
};

/** Notify this object of a received message from the socket.
 *  This function attempts to interpret the message according to the
 *  receiveType, and emits a "message" event with the message as an argument.
 *  For example, with the default receiveType of 'application/json', it will
 *  use JSON.parse() to parse the message and emit the result of the parse.
 *  This function is called by the Java helper used by this particular
 *  implementation and should not be normally called by the user.
 *  @param message The incoming message.
 */
exports.Client.prototype._notifyIncoming = function (message) {
    //console.log("webSocketClient._notifyIncoming()");
    var self = this;
    if (this.receiveType == 'application/json') {
        try {
            message = JSON.parse(message);
        } catch (error) {
            self.emit('error', error);
            return;
        }
    }
    // Assume the helper has already provided the correct type.
    this.emit("message", message);
};